Monster
Gearkeeper Construct
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 161 (17d10 + 68)
- Speed
- Walk 60 ft.
- Challenge rating
- 10
- Alignment
- Unaligned
- Strength
- 20
- Dexterity
- 16
- Constitution
- 18
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 1
- Passive Perception
- 10
- Senses
- blindsight 120 ft.
- Languages
- understands the languages of its creator but can't speak
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- fire, poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Immutable Form
The gearkeeper is immune to any spell or effect that would alter its form.
Rapid Shifting
Opportunity attacks made against the gearkeeper have disadvantage.
Whirling Blades
Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.
Actions
Multiattack
The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.
Arm Blade
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Spear Launcher
Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.
Shrapnel Blast (Recharge 6)
The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.