Monster
Ghallanda Troubleshooter
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 14
- Hit points
- 78 (12d6 + 36)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 16
- Constitution
- 17
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 17
- Passive Perception
- 14
- Saving Throws
- dex: +5; con: +5; wis: +4; cha: +5
- Skills
- insight: +4; perception: +4; stealth: +5
- Languages
- Common, Halfling
- Condition Immunities
- frightened
Traits
Hustle
The troubleshooter can move through the space of any creature that is of a larger size, but it can't stop there.
Actions
Multiattack
The troubleshooter makes two Poisoned Dagger attacks.
Poisoned Dagger
Melee Ranged Attack: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage, and the target has the Poisoned condition until the start of the troubleshooter's next turn.
Bonus actions
Nimble Escape
The troubleshooter takes the Disengage or Hide action.
The troubleshooter casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1/day each: Sleep, Unseen Servant