Monster
Ghast
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Medium
- Armor class
- 13
- Hit points
- 36 (8d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 17
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 10
- Saving Throws
- wis: +2
- Senses
- Darkvision 60 ft.
- Languages
- Common
- Resistances
- necrotic
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
Traits
Stench
Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite
Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw
Melee Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.