THE SHARED REFERENCE Adventurer

Monster

Ghost Dragon

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Undead
Size
Huge
Armor class
10
Hit points
324 (24d12 + 168)
Speed
Walk 40 ft., Fly 80 ft. (hover)
Challenge rating
17
Alignment
Any alignment
Strength
20
Dexterity
10
Constitution
25
Intelligence
16
Wisdom
15
Charisma
19
Passive Perception
24
Saving Throws
con: +13; wis: +8; cha: +10
Skills
perception: +14; stealth: +12
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic, telepathy 120 ft.
Resistances
bludgeoning, piercing, slashing
Immunities
acid, cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Incorporeal Movement

The ghost dragon can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (3/Day)

If the ghost dragon fails a saving throw, it can choose to succeed instead.

Unusual Nature

The ghost dragon doesn't require air, food, drink, or sleep.

Actions

Multiattack

The ghost dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) cold damage, and the target's speed is halved until the start of the dragon's next turn.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) necrotic damage.

Terrifying Breath (Recharge 6)

The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, the creature takes 40 (9d8) cold damage and is frightened of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened.

While frightened of the ghost dragon, a creature is paralyzed. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ghost dragon's Terrifying Breath for the next 24 hours.

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