Monster
Ghoul
Official reference · MM · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 12
- Hit points
- 22 (5d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 13
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 7
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Common
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.