Monster
Giant Bat
Official reference · MM · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 13
- Hit points
- 22 (4d10)
- Speed
- Walk 10 ft., Fly 60 ft.
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 15
- Dexterity
- 16
- Constitution
- 11
- Intelligence
- 2
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 11
- Senses
- blindsight 60 ft.
Traits
Echolocation
The bat can't use its blindsight while deafened.
Keen Hearing
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.