THE SHARED REFERENCE Adventurer

Monster

Giant Goat

Official reference · MM · 2014

Creature type
Beast
Size
Large
Armor class
11 (natural armor)
Hit points
19 (3d10 + 3)
Speed
Walk 40 ft.
Challenge rating
1/2
Alignment
Unaligned
Strength
17
Dexterity
11
Constitution
12
Intelligence
3
Wisdom
12
Charisma
6
Passive Perception
11

Traits

Charge

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

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