Monster
Giant Octopus
Official reference · XMM · 2024
- Creature type
- Beast
- Size
- Large
- Armor class
- 11
- Hit points
- 45 (7d10 + 7)
- Speed
- Walk 10 ft., Swim 60 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 17
- Dexterity
- 13
- Constitution
- 13
- Intelligence
- 5
- Wisdom
- 10
- Charisma
- 4
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +5
- Senses
- Darkvision 60 ft.
Traits
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles
Melee Attack: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day)
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.