Monster
Giant Ram
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Fey
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 28 (3d10 + 12)
- Speed
- Walk 50 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 19
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 12
- Resistances
- cold, fire, lightning
Traits
Magic Resistance
The ram has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.
Force Bolt
Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.
Reactions
Absorbent Fleece (Recharge 6)
Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.