THE SHARED REFERENCE Adventurer

Monster

Giant Ram

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Fey
Size
Large
Armor class
13 (natural armor)
Hit points
28 (3d10 + 12)
Speed
Walk 50 ft.
Challenge rating
1
Alignment
Unaligned
Strength
19
Dexterity
12
Constitution
18
Intelligence
3
Wisdom
14
Charisma
10
Passive Perception
12
Resistances
cold, fire, lightning

Traits

Magic Resistance

The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Force Bolt

Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.

Reactions

Absorbent Fleece (Recharge 6)

Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.

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