Monster
Giant Scorpion
Official reference · MM · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 52 (7d10 + 14)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Unaligned
- Strength
- 15
- Dexterity
- 13
- Constitution
- 15
- Intelligence
- 1
- Wisdom
- 9
- Charisma
- 3
- Passive Perception
- 9
- Senses
- blindsight 60 ft.
Actions
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.