Monster
Giant Sea Horse
Official reference · MM · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 16 (3d10)
- Speed
- Swim 40 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 15
- Constitution
- 11
- Intelligence
- 2
- Wisdom
- 12
- Charisma
- 5
- Passive Perception
- 11
Traits
Charge
If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
The sea horse can breathe only underwater.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.