THE SHARED REFERENCE Adventurer

Monster

Giant Sea Horse

Official reference · MM · 2014

Creature type
Beast
Size
Large
Armor class
13 (natural armor)
Hit points
16 (3d10)
Speed
Swim 40 ft.
Challenge rating
1/2
Alignment
Unaligned
Strength
12
Dexterity
15
Constitution
11
Intelligence
2
Wisdom
12
Charisma
5
Passive Perception
11

Traits

Charge

If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The sea horse can breathe only underwater.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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