THE SHARED REFERENCE Adventurer

Monster

Giant Slug

Outside your table’s allowed sources

Official reference · TTP · 2014

Creature type
Monstrosity
Size
Large
Armor class
13 (natural armor)
Hit points
66 (6d10 + 18)
Speed
Walk 10 ft., Climb 10 ft.
Challenge rating
3
Alignment
Unaligned
Strength
14
Dexterity
13
Constitution
16
Intelligence
1
Wisdom
12
Charisma
5
Passive Perception
13
Skills
perception: +3
Senses
darkvision 60 ft.
Languages
Abyssal, Aquan, Common

Traits

Keen Smell

The slug has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb

The slug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The slug makes two attacks: one with its tentacles and one with its bite.

Tentacles

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Reactions

Animate Tentacle

When the slug takes damage in this cave (Shrine of Umberlee), it can use its reaction to animate one of the tentacles of the kraken statue and cause it to make a melee weapon attack (+3 to hit) against one creature within 20 feet of the statue that the slug can see. The tentacle deals 8 (1d8 + 4) bludgeoning damage on a hit.

Innate Spellcasting

The slug's innate spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

1/day each: guiding bolt, sanctuary, spiritual weapon

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