Monster
Giant Snapping Turtle
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 17 (natural armor), 12
- Hit points
- 75 (10d10 + 20)
- Speed
- Walk 30 ft., Swim 40 ft.
- Challenge rating
- 3
- Alignment
- Unaligned
- Strength
- 19
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 2
- Wisdom
- 12
- Charisma
- 5
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
Traits
Amphibious
The turtle can breathe air and water.
Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.