THE SHARED REFERENCE Adventurer

Monster

Giant Snapping Turtle

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Official reference · ToA · 2014

Creature type
Beast
Size
Large
Armor class
17 (natural armor), 12
Hit points
75 (10d10 + 20)
Speed
Walk 30 ft., Swim 40 ft.
Challenge rating
3
Alignment
Unaligned
Strength
19
Dexterity
10
Constitution
14
Intelligence
2
Wisdom
12
Charisma
5
Passive Perception
11
Senses
darkvision 60 ft.

Traits

Amphibious

The turtle can breathe air and water.

Stable

Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

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