Monster
Giant Squid
Official reference · XMM · 2024
- Creature type
- Beast
- Size
- Huge
- Armor class
- 12
- Hit points
- 120 (16d12 + 16)
- Speed
- Walk 5 ft., Swim 80 ft.
- Challenge rating
- 6
- Alignment
- Unaligned
- Strength
- 23
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 5
- Wisdom
- 11
- Charisma
- 4
- Passive Perception
- 16
- Saving Throws
- str: +9; dex: +5
- Skills
- perception: +6
- Senses
- Darkvision 120 ft.
Traits
The squid can breathe only underwater.
Actions
Multiattack
The squid makes one Bite attack and one Tentacle attack.
Bite
Melee Attack: +9, reach 5 ft. Hit: 28 (4d10 + 6) Piercing damage.
Tentacle
Melee Attack: +9, reach 15 ft. Hit: 19 (3d8 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 16) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.
Reactions
Ink Cloud (1/Day)
Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.