Monster
Giant Strider
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 22 (3d10 + 6)
- Speed
- Walk 50 ft.
- Challenge rating
- 1
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 4
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 11
- Immunities
- fire
Traits
Fire Absorption
Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Fire Burst (Recharge 5–6)
The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.