Monster
Giant Tick
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 52 (7d8 + 21)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 10
- Constitution
- 16
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 2
- Passive Perception
- 10
Actions
Proboscis
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the tick attaches to the target. While attached, the tick can't make Proboscis attacks. The tick can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.
Blood Drain
The tick deals 10 (2d6 + 3) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead, or 17 (4d6 + 3) necrotic damage if the creature is a Giant. The tick regains hit points equal to the damage dealt.