Monster
Giant Zombie Constrictor Snake
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Official reference · AitFR-DN · 2014
- Creature type
- Undead
- Size
- Huge
- Armor class
- 15 (natural armor)
- Hit points
- 187 (22d12 + 44)
- Speed
- Walk 30 ft., Climb 20 ft., Swim 30 ft.
- Challenge rating
- 8
- Alignment
- Neutral Evil
- Strength
- 19
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 1
- Wisdom
- 15
- Charisma
- 4
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +6
- Senses
- blindsight 15 ft., darkvision 60 ft.
- Vulnerabilities
- poison
Traits
Sunlight Vulnerability
While in sunlight, the snake has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. When the snake begins its turn in sunlight, it immediately suffers 10 radiant damage.
Undead Fortitude
If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead.
Actions
Multiattack
The snake makes two attacks: one with its bite and one with a constrict attack.
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.
Constrict
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the snake cannot constrict another target.