THE SHARED REFERENCE Adventurer

Monster

Giant Zombie Constrictor Snake

Outside your table’s allowed sources

Official reference · AitFR-DN · 2014

Creature type
Undead
Size
Huge
Armor class
15 (natural armor)
Hit points
187 (22d12 + 44)
Speed
Walk 30 ft., Climb 20 ft., Swim 30 ft.
Challenge rating
8
Alignment
Neutral Evil
Strength
19
Dexterity
16
Constitution
14
Intelligence
1
Wisdom
15
Charisma
4
Passive Perception
15
Skills
perception: +5; stealth: +6
Senses
blindsight 15 ft., darkvision 60 ft.
Vulnerabilities
poison

Traits

Sunlight Vulnerability

While in sunlight, the snake has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. When the snake begins its turn in sunlight, it immediately suffers 10 radiant damage.

Undead Fortitude

If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead.

Actions

Multiattack

The snake makes two attacks: one with its bite and one with a constrict attack.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.

Constrict

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the snake cannot constrict another target.

Quick preview