THE SHARED REFERENCE Adventurer

Monster

Gibberling

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Official reference · MaBJoV · 2014

Creature type
Aberration
Size
Small
Armor class
12
Hit points
7 (2d6)
Speed
Walk 25 ft., Burrow 5 ft.
Challenge rating
1/4
Alignment
Chaotic Neutral
Strength
10
Dexterity
15
Constitution
10
Intelligence
6
Wisdom
8
Charisma
8
Passive Perception
9
Skills
stealth: +4
Senses
darkvision 60 ft.
Resistances
psychic
Condition Immunities
charmed, frightened

Traits

Light Sensitivity

While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Reckless

At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Swarm

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 10). All gibberlings within 5 feet of the target can use a reaction to make a Dagger attack with advantage on the attack roll.

Burrow

The gibberling burrows into the dirt, giving itself the prone condition. It has advantage on Dexterity (Stealth) checks while it is prone.

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