Monster
Gideon Lightward
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 11
- Hit points
- 136 (16d8 + 64)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 18
- Intelligence
- 10
- Wisdom
- 18
- Charisma
- 13
- Passive Perception
- 14
- Saving Throws
- dex: +4; con: +7; wis: +7
- Skills
- insight: +7; religion: +6
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- necrotic, poison
- Condition Immunities
- exhaustion, paralyzed, poisoned
- Vulnerabilities
- radiant
Traits
Regeneration
Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he starts his turn with 0 hit points and doesn't regenerate.
Actions
Multiattack
Gideon attacks twice with his fists.
Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Withering Gaze
Gideon targets one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.