THE SHARED REFERENCE Adventurer

Monster

Giff Shock Trooper

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate)
Hit points
93 (11d8 + 44)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
6
Alignment
Any alignment
Strength
20
Dexterity
14
Constitution
18
Intelligence
11
Wisdom
12
Charisma
13
Passive Perception
14
Saving Throws
str: +8; con: +7; wis: +4
Skills
athletics: +8; intimidation: +7; perception: +4
Languages
Common

Traits

Firearms Knowledge

The giff's mastery of its weapons enables it to ignore the loading property of any firearm.

Headfirst Charge

If the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.

Siege Monster

The giff deals double damage to objects and structures.

Actions

Multiattack

The giff makes two Greatsword or Musket attacks.

Greatsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Musket

Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 15 (2d12 + 2) piercing damage.

Thunder Bomb

The giff lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. After the giff throws the bomb, roll a d6; on a roll of 4 or lower, the giff has no more bombs to throw.

Quick preview