Monster
Giff
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (breastplate)
- Hit points
- 60 (8d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 18
- Dexterity
- 14
- Constitution
- 17
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 12
- Passive Perception
- 11
- Languages
- Common
Traits
Firearms Knowledge
The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge
The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.
Actions
Multiattack
The giff makes two Longsword, Musket, or Pistol attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Musket
Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.
Pistol
Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Fragmentation Grenade (1/Day)
The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.