THE SHARED REFERENCE Adventurer

Monster

Giff

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Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (breastplate)
Hit points
60 (8d8 + 24)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Any alignment
Strength
18
Dexterity
14
Constitution
17
Intelligence
11
Wisdom
12
Charisma
12
Passive Perception
11
Languages
Common

Traits

Firearms Knowledge

The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols.

Headfirst Charge

The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.

Actions

Multiattack

The giff makes two Longsword, Musket, or Pistol attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Musket

Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Pistol

Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Fragmentation Grenade (1/Day)

The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.

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