Monster
Girallon Zombie
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Undead
- Size
- Large
- Armor class
- 11 (natural armor)
- Hit points
- 59 (7d10 + 21)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 7
- Charisma
- 5
- Passive Perception
- 8
- Senses
- darkvision 60 ft.
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Aggressive
As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack
The zombie makes five attacks: one with its bite and four with its claws.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.