Monster
Glabrezu
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 157 (15d10 + 75)
- Speed
- Walk 40 ft.
- Challenge rating
- 9
- Alignment
- Chaotic Evil
- Strength
- 20
- Dexterity
- 15
- Constitution
- 21
- Intelligence
- 19
- Wisdom
- 17
- Charisma
- 16
- Passive Perception
- 13
- Saving Throws
- str: +9; con: +9; wis: +7; cha: +7
- Senses
- truesight 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Magic Resistance
The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Innate Spellcasting
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun