Monster
Glabrezu
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 17
- Hit points
- 189 (18d10 + 90)
- Speed
- Walk 40 ft.
- Challenge rating
- 9
- Alignment
- Chaotic Evil
- Strength
- 20
- Dexterity
- 15
- Constitution
- 21
- Intelligence
- 19
- Wisdom
- 17
- Charisma
- 16
- Passive Perception
- 17
- Initiative
- +6
- Saving Throws
- str: +9; con: +9; wis: +7; cha: +7
- Skills
- deception: +7; perception: +7
- Senses
- Truesight 120 ft.
- Languages
- Abyssal; telepathy 120 ft.
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Demonic Restoration
If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Pincer
Melee Attack: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Pummel
Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, Fly, Power Word Stun