THE SHARED REFERENCE Adventurer

Monster

Gladiator

Official reference · MM · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (studded leather, shield)
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
18
Dexterity
15
Constitution
16
Intelligence
10
Wisdom
12
Charisma
15
Passive Perception
11
Saving Throws
str: +7; dex: +5; con: +6
Skills
athletics: +10; intimidation: +5
Languages
any one language (usually Common)

Traits

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

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