Monster
Gladiator
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 112 (15d8 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 15
- Passive Perception
- 11
- Initiative
- +5
- Saving Throws
- str: +7; dex: +5; con: +6; wis: +4
- Skills
- athletics: +10; performance: +5
- Languages
- Common
Actions
Multiattack
The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear
Melee Ranged Attack: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash
Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.