Monster
Gnoll Demoniac
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 16
- Hit points
- 135 (18d8 + 54)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 12
- Constitution
- 17
- Intelligence
- 14
- Wisdom
- 15
- Charisma
- 17
- Passive Perception
- 15
- Initiative
- +4
- Saving Throws
- str: +6; con: +6; wis: +5; cha: +6
- Skills
- perception: +5
- Senses
- Darkvision 60 ft.
- Languages
- Abyssal, Common, Gnoll
Actions
Multiattack
The gnoll makes two Abyssal Strike attacks.
Abyssal Strike
Melee Ranged Attack: +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.
Hunger of Yeenoghu (Recharge 5–6)
The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's Concentration ends on it. This area is Difficult Terrain. Dexterity Saving Throw: DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Success: Half damage only.
Bonus actions
Rampage (2/Day)
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.