Monster
Gnoll Flesh Gnawer
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (studded leather)
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 12
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 10
- Saving Throws
- dex: +4
- Senses
- darkvision 60 ft.
- Languages
- Gnoll
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
The gnoll makes three attacks: one with its bite and two with its shortsword.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush
Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.