Monster
Gnoll Hunter
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (leather armor)
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- Gnoll
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn.