Monster
Gnoll Pack Lord
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (chain shirt)
- Hit points
- 49 (9d8 + 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 9
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Gnoll
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Glaive
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Incite Rampage (Recharge 5–6)
One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.