Monster
Gnoll Pack Lord
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15
- Hit points
- 49 (9d8 + 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 9
- Passive Perception
- 10
- Initiative
- +4
- Senses
- Darkvision 60 ft.
- Languages
- Gnoll
Actions
Multiattack
The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.
Bone Whip
Melee Attack: +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.
Bone Javelin
Ranged Attack: +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.
Incite Rampage (Recharge 5–6)
The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.
Bonus actions
Rampage (2/Day)
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.