Monster
Gnome Ceremorph
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Aberration
- Size
- Small
- Armor class
- 16 (breastplate)
- Hit points
- 58 (13d6 + 13)
- Speed
- Walk 25 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 6
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 19
- Wisdom
- 17
- Charisma
- 17
- Passive Perception
- 16
- Saving Throws
- int: +7; wis: +6; cha: +6
- Skills
- arcana: +7; deception: +6; insight: +6; perception: +6; persuasion: +6; stealth: +5
- Senses
- darkvision 120 ft.
- Languages
- Deep Speech, Gnomish, telepathy 120 ft., Undercommon
Traits
Magic Resistance
The ceremorph has advantage on saving throws against spells and other magical effects.
Actions
Tentacles
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 9) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain
Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.
Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 12 (3d6 + 2) radiant damage.
Mind Blast (Recharge 5–6)
The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Innate Spellcasting (Psionics)
The ceremorph's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)