THE SHARED REFERENCE Adventurer

Monster

Gnome Squidling

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Aberration
Size
Small
Armor class
8
Hit points
10 (3d6)
Speed
Walk 15 ft.
Challenge rating
1/2
Alignment
Unaligned
Strength
4
Dexterity
7
Constitution
10
Intelligence
4
Wisdom
10
Charisma
3
Passive Perception
10
Senses
darkvision 60 ft.
Languages
understands Deep Speech and Gnomish but can't speak, telepathy 60 ft.

Traits

Magic Resistance

The squidling has advantage on saving throws against spells and other magical effects.

Actions

Tentacles

Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain

Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

Mind Tickle (Recharge 5–6)

The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

Innate Spellcasting (Psionics)

The squidling's innate spellcasting ability is Intelligence (spell save DC 7). It can innately cast levitate at will, requiring no components.

At will: levitate

Quick preview