Monster
Goat
Official reference · MM · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 10
- Hit points
- 4 (1d8)
- Speed
- Walk 40 ft.
- Challenge rating
- 0
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 10
- Constitution
- 11
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
Traits
Charge
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.