Monster
Goblin Boss
Official reference · XMM · 2024
- Creature type
- Fey
- Size
- Small
- Armor class
- 17
- Hit points
- 21 (6d6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 8
- Charisma
- 10
- Passive Perception
- 9
- Skills
- stealth: +6
- Senses
- Darkvision 60 ft.
- Languages
- Common, Goblin
Actions
Multiattack
The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar
Melee Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow
Ranged Attack: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus actions
Nimble Escape
The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack
Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.