Monster
Goblin Gang Member
Outside your table’s allowed sources
Official reference · KKW · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 14 (leather armor)
- Hit points
- 10 (3d6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 8
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 10
- Skills
- stealth: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.