Monster
Goblin Psi Brawler
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Aberration
- Size
- Small
- Armor class
- 15 (studded leather armor)
- Hit points
- 31 (7d6 + 7)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Any alignment
- Strength
- 9
- Dexterity
- 17
- Constitution
- 12
- Intelligence
- 16
- Wisdom
- 15
- Charisma
- 10
- Passive Perception
- 12
- Saving Throws
- int: +5; wis: +4
- Skills
- stealth: +7
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin, telepathy 30 ft.
- Resistances
- psychic
Traits
Mental Burst
When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.
Mental Fortitude
The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.
Actions
Multiattack
The goblin makes two Unarmed Strike attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Bonus actions
Nimble Escape
The goblin takes the Disengage or Hide action.
The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.