THE SHARED REFERENCE Adventurer

Monster

Goblin Psi Commander

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Aberration
Size
Small
Armor class
16 (studded leather armor)
Hit points
58 (13d6 + 13)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Any alignment
Strength
12
Dexterity
19
Constitution
13
Intelligence
17
Wisdom
15
Charisma
10
Passive Perception
12
Saving Throws
int: +5; wis: +4
Skills
stealth: +8
Senses
darkvision 60 ft.
Languages
Common, Goblin, telepathy 60 ft.
Resistances
psychic

Traits

Mental Burst

When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 10 (4d4) psychic damage.

Mental Fortitude

The goblin has advantage on saving throws against effects that would make it have the charmed or frightened conditions.

Actions

Multiattack

The goblin makes three Psychic Blade attacks.

Psychic Blade

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4) psychic damage, and the target must subtract 1d4 from the next attack roll or saving throw it makes before the end of the goblin's next turn.

Synaptic Rend (Recharge 5–6)

The goblin unleashes a 30-foot-radius sphere of psychic energy, centered on a point the goblin can see within 60 feet of itself. Each creature in that area must make a DC 13 Intelligence saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition until the end of the goblin's next turn. On a successful save, a creature takes half as much damage only.

Bonus actions

Nimble Escape

The goblin takes the Disengage or Hide action.

Reactions

Psionic Shield

When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the triggering attack roll, potentially causing it to miss.

Spellcasting (Psionics)

The goblin casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: mage hand (the hand is invisible), minor illusion

1/day each: charm person, dissonant whispers, telekinesis

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