Monster
Gold Dragon Wyrmling
Official reference · MM · 2014
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 60 (8d8 + 24)
- Speed
- Walk 30 ft., Fly 60 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Lawful Good
- Strength
- 19
- Dexterity
- 14
- Constitution
- 17
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 16
- Passive Perception
- 14
- Saving Throws
- dex: +4; con: +5; wis: +2; cha: +5
- Skills
- perception: +4; stealth: +4
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Languages
- Draconic
- Immunities
- fire
Traits
Amphibious
The dragon can breathe air and water.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5–6)
The dragon uses one of the following breath weapons.
- Fire Breath: The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
- Weakening Breath: The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.