THE SHARED REFERENCE Adventurer

Monster

Gold-Forged Sentinel

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Official reference · MOT · 2014

Creature type
Construct
Size
Large
Armor class
16 (natural armor)
Hit points
76 (8d10 + 32)
Speed
Walk 40 ft., Fly 60 ft.
Challenge rating
5
Alignment
Unaligned
Strength
18
Dexterity
13
Constitution
19
Intelligence
3
Wisdom
16
Charisma
10
Passive Perception
16
Skills
perception: +6
Senses
darkvision 120 ft.
Languages
understands one language of its creator but can't speak
Immunities
fire, poison
Condition Immunities
charmed, exhaustion, paralyzed, petrified, poisoned

Traits

Charge

If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Spell Turning

The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster.

Actions

Multiattack

The sentinel makes two ram attacks.

Ram

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Fire Breath (Recharge 5–6)

The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

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