Monster
Gondolo
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13 (leather armor)
- Hit points
- 13 (3d6 + 3)
- Speed
- Walk 25 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Good
- Strength
- 11
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 15
- Skills
- nature: +4; perception: +5; stealth: +6; survival: +5
- Languages
- any one language (usually Common), Halfling
- Resistances
- poison
Traits
Keen Hearing and Sight
Gondolo has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Halfling Nimbleness
Gondolo can move through a space of a Medium or larger creature.
Brave
Gondolo has advantage on saving throws against being frightened.
Stout Resilience
Gondolo has advantage on saving throws against poison.
Actions
Multiattack
Gondolo makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.