THE SHARED REFERENCE Adventurer

Monster

Goristro

Official reference · MM · 2014

Creature type
Fiend
Size
Huge
Armor class
19 (natural armor)
Hit points
310 (23d12 + 161)
Speed
Walk 40 ft.
Challenge rating
17
Alignment
Chaotic Evil
Strength
25
Dexterity
11
Constitution
25
Intelligence
6
Wisdom
13
Charisma
14
Passive Perception
17
Saving Throws
str: +13; dex: +6; con: +13; wis: +7
Skills
perception: +7
Senses
darkvision 120 ft.
Languages
Abyssal
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Charge

If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Labyrinthine Recall

The goristro can perfectly recall any path it has traveled.

Magic Resistance

The goristro has advantage on saving throws against spells and other magical effects.

Siege Monster

The goristro deals double damage to objects and structures.

Actions

Multiattack

The goristro makes three attacks: two with its fists and one with its hoof.

Fist

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Hoof

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Gore

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.

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