Monster
Goristro
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Huge
- Armor class
- 19
- Hit points
- 310 (23d12 + 161)
- Speed
- Walk 50 ft.
- Challenge rating
- 17
- Alignment
- Chaotic Evil
- Strength
- 25
- Dexterity
- 11
- Constitution
- 25
- Intelligence
- 6
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 17
- Initiative
- +6
- Saving Throws
- str: +13; dex: +6; con: +13; wis: +7
- Skills
- perception: +7; survival: +7
- Senses
- Darkvision 120 ft.
- Languages
- Abyssal
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Demonic Restoration
If the goristro dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The goristro has Advantage on saving throws against spells and other magical effects.
Siege Monster
The goristro deals double damage to objects and structures.
Actions
Multiattack
The goristro makes one Brutal Gore attack and two Slam attacks.
Brutal Gore
Melee Attack: +13, reach 10 ft. Hit: 40 (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.
Slam
Melee Attack: +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.
Bonus actions
Charge
The goristro moves up to half its Speed straight toward an enemy it can see.