Monster
Gorvan Ironheart
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (chain shirt)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 25 ft.
- Challenge rating
- 2
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 13
- Skills
- medicine: +7; persuasion: +3; religion: +5
- Senses
- darkvision 60 ft.
- Languages
- any two languages, Dwarvish
- Resistances
- poison
Traits
Divine Eminence
As a bonus action, Gorvan can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Gorvan expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Dwarven Resilience
Gorvan has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Gorvan is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Gorvan has the following cleric spells prepared:
Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: cure wounds, guiding bolt, sanctuary; 2: slots: 3; spells: lesser restoration, spiritual weapon; 3: slots: 2; spells: dispel magic, spirit guardians