Monster
Grandlejaw
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Monstrosity
- Size
- Huge
- Armor class
- 15 (natural armor)
- Hit points
- 172 (15d12 + 75)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 8
- Alignment
- Unaligned
- Strength
- 20
- Dexterity
- 12
- Constitution
- 20
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 16
- Skills
- perception: +6
- Senses
- darkvision 60 ft.
Traits
Hold Breath
Grandlejaw can hold its breath for 1 hour.
Multiple Heads
Grandlejaw has five heads. While it has more than one head, Grandlejaw has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever Grandlejaw takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, Grandlejaw dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. Grandlejaw regains 10 hit points for each head regrown in this way.
Reactive Heads
For each head Grandlejaw has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful
While Grandlejaw sleeps, at least one of its heads is awake.
Actions
Multiattack
Grandlejaw makes as many bite attacks as it has heads.
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.