THE SHARED REFERENCE Adventurer

Monster

Granite Juggernaut

Outside your table’s allowed sources

Official reference · VEoR · 2014

Creature type
Construct
Size
Large
Armor class
14 (natural armor)
Hit points
157 (15d10 + 75)
Speed
Walk 30 ft. (in a straight line)
Challenge rating
12
Alignment
Unaligned
Strength
23
Dexterity
1
Constitution
20
Intelligence
2
Wisdom
11
Charisma
3
Passive Perception
10
Senses
blindsight 120 ft.
Immunities
poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Traits

Magic Resistance

The juggernaut has advantage on saving throws against spells and other magical effects.

Siege Monster

The juggernaut deals double damage to objects and structures.

Actions

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.

Bonus actions

Devastating Roll

The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save or half as much damage on a successful one.

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