Monster
Granite Juggernaut
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 157 (15d10 + 75)
- Speed
- Walk 30 ft. (in a straight line)
- Challenge rating
- 12
- Alignment
- Unaligned
- Strength
- 23
- Dexterity
- 1
- Constitution
- 20
- Intelligence
- 2
- Wisdom
- 11
- Charisma
- 3
- Passive Perception
- 10
- Senses
- blindsight 120 ft.
- Immunities
- poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Traits
The juggernaut has advantage on saving throws against spells and other magical effects.
Siege Monster
The juggernaut deals double damage to objects and structures.
Actions
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.
Bonus actions
Devastating Roll
The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save or half as much damage on a successful one.