THE SHARED REFERENCE Adventurer

Monster

Graveyard Revenant

Official reference · XMM · 2024

Creature type
Undead
Size
Huge
Armor class
14
Hit points
161 (14d12 + 70)
Speed
Walk 40 ft.
Challenge rating
7
Alignment
Neutral
Strength
20
Dexterity
14
Constitution
20
Intelligence
13
Wisdom
16
Charisma
18
Passive Perception
13
Saving Throws
str: +8; con: +8; wis: +6; cha: +7
Senses
Darkvision 120 ft.
Languages
Common plus two other languages
Resistances
necrotic, psychic
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Traits

Undead Restoration

If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack

The revenant makes two Suffocate attacks.

Suffocate

Melee Attack: +8, reach 10 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). Until the grapple ends, the target is suffocating. The revenant can have up to two targets Grappled in this way at a time.

Haunting Glare (Recharge 5–6)

Wisdom Saving Throw: DC 15, each creature in a 30-foot Emanation originating from the revenant. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

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