Monster
Gray Ooze
Official reference · MM · 2014
- Creature type
- Ooze
- Size
- Medium
- Armor class
- 8
- Hit points
- 22 (3d8 + 9)
- Speed
- Walk 10 ft., Climb 10 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 6
- Constitution
- 16
- Intelligence
- 1
- Wisdom
- 6
- Charisma
- 2
- Passive Perception
- 8
- Skills
- stealth: +2
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Resistances
- acid, cold, fire
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
Traits
Amorphous
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal
Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.