THE SHARED REFERENCE Adventurer

Monster

Greater Tyrant Shadow

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Aberration
Size
Gargantuan
Armor class
18 (natural armor)
Hit points
372 (24d20 + 120)
Speed
Walk 30 ft.
Challenge rating
22
Alignment
Lawful Evil
Strength
25
Dexterity
15
Constitution
20
Intelligence
24
Wisdom
16
Charisma
22
Passive Perception
20
Saving Throws
int: +14; wis: +10
Skills
arcana: +14; deception: +20; perception: +10; stealth: +16
Languages
understands all, telepathy 300 ft.
Resistances
fire
Immunities
necrotic, poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
blinded, charmed, frightened, poisoned

Traits

Empath

The shadow uses telepathy to sense nearby creatures. The shadow can see a creature if that creature has thoughts and is within the range of the shadow's telepathy. The shadow can't see creatures immune to telepathy.

Undying Connection

The shadow was originally spawned from a specific devil and, if the shadow is slain, it returns to life in 10 (1d20) days within 1 mile of that devil. The shadow is killed permanently only if its progenitor devil is slain first.

Actions

Multiattack

The shadow makes three Claw attacks. It can replace one of the attacks with Shadows of Death (if available).

Claw

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) necrotic damage, plus 10 (3d6) psychic damage.

Cloak of Shadows

The shadow bends darkness around itself, and now has the invisible condition for 1 minute. The invisibility ends if the shadow is subjected to a Daylight spell or similar.

Empathic Link

The shadow attempts to form a link between itself and a creature it can see. The target must make a DC 22 Intelligence saving throw, taking 26 (4d12) psychic damage on a success. On a failed save, the creature and the shadow are linked. While linked, every time the shadow is damaged, the creature takes half of that damage as psychic damage. The creature may repeat the saving throw at the end of each of its turns, taking 26 (4d12) psychic damage on a failed save, or ending the effect on a successful one.

Shadows of Death (Recharge 5–6)

The shadow discharges inky-black shadows in a 90-foot-radius sphere around itself. Creatures in the shadows must succeed on a DC 22 Wisdom saving throw or take 36 (8d8) necrotic damage and have the frightened condition for 1 minute. A frightened creature may repeat the saving throw at the end of each of its turns, ending the effect on a successful save, but taking the damage again on a failed save.

Bonus actions

Change Shape

The shadow transforms into a Beast, Humanoid or Fiend that it has an Empathic Link with, or back into its true form. In a new form, the shadow retains its alignment, hit points, hit dice, telepathy, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features, lair actions, or legendary actions of that form.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Shadow Blink

The shadow surrounds itself in black mist, then teleports up to 60 feet to an unoccupied space that it can see.

Shapeshift

The shadow uses its Change Shape ability.

Mind Spike (Costs 2 Actions)

Ranged Spell Attack: +14 to hit, range 300 ft., one target. Hit: 23 (3d10 + 7) psychic damage.

Lair actions

On initiative count 20 (losing initiative ties), the greater tyrant shadow can take one lair action to cause the following effect; it can't take the same lair action two rounds in a row:

  • Despair: One creature within 300 feet of the shadow must succeed on a DC 22 Charisma saving throw or be overcome with despair and self-doubt. The creature has the stunned condition for 1 minute. At the end of each of its turns, the creature can repeat the saving throw, ending the effect on a success.
  • Renewal: The shadow recharges its Shadows of Death ability.

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