THE SHARED REFERENCE Adventurer

Monster

Green Slaad

Official reference · MM · 2014

Creature type
Aberration
Size
Large
Armor class
16 (natural armor)
Hit points
127 (15d10 + 45)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Neutral
Strength
18
Dexterity
15
Constitution
16
Intelligence
11
Wisdom
8
Charisma
12
Passive Perception
12
Skills
arcana: +3; perception: +2
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
Slaad, telepathy 60 ft.
Resistances
acid, cold, fire, lightning, thunder

Traits

Shapechanger

The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance

The slaad has advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.

Bite (Slaad Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw (Slaad Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Staff

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hurl Flame

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.

Innate Spellcasting

The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, mage hand

1/day: fireball

2/day each: fear, invisibility (self only)

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